Risk: the world conquest game (ENG)
Objective:
To conquer the world by occupying every territory on the board, thus eliminating all your opponents.
Game Board
The game board is a map of 6 continents divided into 42 territories. Each continent is a different color and exists of 4 to 12 territories.
The numbers along the bottom (southern) edge of the board indicate the number of armies you will receive for a set of cards you trade in.
The Armies
There are six complete sets of armies, each containing three types:
Infantry (worth l)
Cavalry (worth 5 Infantry)
Artillery (worth 10 Infantry, or 2 Cavalry)
Start the game by placing Infantry pieces. Later, you can trade in 5 Infantry for 1 Cavalry, or 2 Cavalry (or 1 Cavalry and 5 Infantry) for 1 Artillery.
Cards
42 Cards are marked with a territory and a picture of Infantry, Cavalry, or Artillery.
Two "wild" cards marked with all three pictures, but no territory.
12 Secret Mission cards used only in Secret Mission Risk. These cards are only used in the secret mission variation, else you have to remove them.
Start up
Select a color and, depending on the number of players, count out the "armies" you'll need to start the game.
If 2 are playing, see special instructions.
If 3 are playing, each player counts out 35 Infantry.
If 4 are playing, each player counts out 30 Infantry.
If 5 are playing, each player counts out 25 Infantry.
If 6 are playing, each player counts out 20 Infantry.
Roll one die. Whoever rolls the highest number takes one Infantry piece from his or her pile and places it onto any territory on the board, thus claiming that territory.
Starting to the left of the first player, in turn, everyone places one army onto any unoccupied territory. Continue until all 42 territories have been claimed.
After all 42 territories are claimed, each player in turn places one additional army onto any territory he or she already occupies.
Continue in this way until everyone has run out of armies. There is no limit to the number of armies you may place onto a single territory.Shuffle the pack of RISK cards (maybe, remove the Mission cards) and place the cards face down by the side of the board.
This pack forms the draw pile.Whoever placed the first army opens the game.
Game Flow Overview:
Player Turns: Divided into three steps:
Placing New Armies:
Receive new armies based on territories occupied, controlled continents, and traded-in Risk cards.
Risk Cards:
Earned by capturing at least one territory during a turn.
Collect sets of three cards (same type or different combinations) for bonus armies.
Trade sets for armies at the start of the turn, with increasing values after the sixth set.
Place new armies strategically on any owned territory.
Attacking:
Decide whether to attack adjacent territories.
Roll dice to determine battle outcomes.
Attacking Rules:
Attack only adjacent territories.
Must have at least two armies in the attacking territory.
Roll dice for attacker (1-3 dice) and defender (1-2 dice).
Compare dice rolls to determine losses and gains in battles.
Capture territories by eliminating all opposing armies.
Fortifying Position:
Optional "free move" to strengthen positions.
Move armies from one owned territory to an adjacent one.
Winner is the first player to eliminate all opponents by capturing all 42 territories on the board