Twister (eng)

Components


Object of the Game

To be able to out maneuver your opponent in placing hands and feet on colored circles as directed by the spinner.

Setup

Game Play

Get Twistin'

Spin the spinner, Ref! Call out the color and which hand or foot to move (e.g. Left Hand Red!) All players must move their left hand to an empty red circle as quickly as possible.

1. Only one hand or foot per circle! The first player there occupies the circle. If you can't agree who got there first, the ref decides. The ref's decision is final.

2. Once you've made your move, you can't move again unless the ref gives you permission to move your hand or foot to let another player's hand or foot through!

3. If all six circles of one color are taken, spin again.

4. If the ref calls a hand/foot and color combination you're already doing, you must move your hand or foot to a different circle of the same color. (If all six are taken, spin again).

5. If a knee or an elbow lands on the mat, or if you fall over, you're out!


End of the Game

- The last player left in the game wins!