Ice Cool (eng)
Components
4 Plastic Penguins
5 Cardboard Boxes (rooms)
16 Wooden Fish tokens (12 fish in 4 player colors and 4 fish in white color)
45 Fish cards (each showing 1, 2, or 3 victory points)
4 Color Reminder cards
4 Penguin ID cards
Object of the Game
In each round one of the players takes the role of the Hall Monitor (the Catcher) - their aim is to catch the other penguins (the Runners), who will try to collect fish hanging from the doors.
Players gain victory points for catching others or for collecting fish. When either the Catcher has caught all the Runners or any of the Runners has collected their 3 color fish, the round is over.
The game is over when every player has been the Catcher once. The player with the most victory points is declared the winner!
Setup
Arrange the 5 boxes by matching the same color dots on the bottom of the doorframes.
Put the 4 white fish tokens on the 4 marked spaces to hold the board.
Choose a color and take the penguin, reminder card, ID card, and 3 fish tokens of that color. Put your color reminder card and ID card on the table in front of you. Unused components are put aside.
Shuffle all the fish cards and put them in a face down draw pile within easy reach
The player who saw a penguin most recently becomes the Catcher for the first round.
Before your first Game
Take your penguin and start on the red circle in the Classroom (box Nr. 1).
Flick your penguin around the school until it's back in the Classroom again. Once you're done, let the next player get in some practice.
Game Play
The game consists of as many rounds as there are players (except in a 2 player game). In each round one player is the Catcher and the other players are the Runners. Each round consists of 3 phases:Â